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53231879b378d8a4e690da8b94de0b2e115048da
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Thaddeus Crews
8c7c96e2c4
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
...
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
…
copy_effects.h
…
debug_effects.cpp
…
debug_effects.h
…
fsr2.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr2.h
…
fsr.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr.h
…
luminance.cpp
…
luminance.h
…
metal_fx.h
…
metal_fx.mm
…
motion_vectors_store.cpp
…
motion_vectors_store.h
…
resolve.cpp
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
resolve.h
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
smaa.cpp
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
smaa.h
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
sort_effects.cpp
…
sort_effects.h
…
spatial_upscaler.h
…
ss_effects.cpp
…
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
tone_mapper.h
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
vrs.cpp
…
vrs.h
…