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53231879b378d8a4e690da8b94de0b2e115048da
godot/servers/rendering/renderer_rd/effects
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Thaddeus Crews 8c7c96e2c4 Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
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bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
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copy_effects.h
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debug_effects.cpp
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debug_effects.h
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fsr2.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr2.h
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fsr.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr.h
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luminance.cpp
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luminance.h
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metal_fx.h
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metal_fx.mm
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motion_vectors_store.cpp
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motion_vectors_store.h
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resolve.cpp
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
resolve.h
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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smaa.cpp
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
smaa.h
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
sort_effects.cpp
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sort_effects.h
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spatial_upscaler.h
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ss_effects.cpp
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ss_effects.h
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taa.cpp
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taa.h
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tone_mapper.cpp
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
tone_mapper.h
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
vrs.cpp
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vrs.h
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