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53231879b378d8a4e690da8b94de0b2e115048da
godot/modules/raycast
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Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
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config.py
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godot_update_embree.py
embree: Update to 4.4.0
2025-04-24 17:51:03 +02:00
lightmap_raycaster_embree.cpp
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lightmap_raycaster_embree.h
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raycast_occlusion_cull.cpp
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
raycast_occlusion_cull.h
…
register_types.cpp
…
register_types.h
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SCsub
Use SSE 4.2 as a baseline when compiling Godot
2025-05-30 23:49:47 +02:00
static_raycaster_embree.cpp
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static_raycaster_embree.h
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