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53231879b378d8a4e690da8b94de0b2e115048da
godot/drivers/gles3
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Thaddeus Crews 191efe2e91 Merge pull request #109778 from BlueCube3310/gles3-astc-detect
Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
storage
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
2025-09-19 13:07:15 -05:00
rasterizer_canvas_gles3.cpp
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_gles3.h
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp
Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
2025-08-19 20:21:10 -07:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
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shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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