This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
53231879b378d8a4e690da8b94de0b2e115048da
godot
/
core
/
variant
History
Lukas Tenbrink
406b22d2d5
Delete
VariantGetInternalPtr
and
VariantImplicitConvert
.
...
Replace uses with `VariantInternalAccessor`.
2025-09-19 00:20:07 +02:00
..
array.cpp
…
array.h
…
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
typed_dictionary.h
…
variant_call.cpp
…
variant_callable.cpp
…
variant_callable.h
…
variant_construct.cpp
…
variant_construct.h
…
variant_deep_duplicate.h
…
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
…
variant_op.h
…
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
…
variant_utility.h
…
variant.cpp
…
variant.h
…