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42e01da3c4e4bfbe21dcf9ba29533f0426d239c0
godot/scene
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Haoyu Qiu 3b869e8027 Fix crash of queue_free() when main loop is not SceneTree
(cherry picked from commit 3b08d0e852)
2022-11-30 15:44:49 +01:00
..
2d
Improve collision exception error messages for easier understanding
2022-11-19 17:37:42 +01:00
3d
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-11-30 15:34:26 +01:00
animation
Fix crash when playing Tween right after finishing
2022-09-20 10:26:17 +02:00
audio
…
debugger
Fix incorrect encoding used in _error_handler functions
2022-05-22 18:56:41 +08:00
gui
Fix ColorPicker always emitting color_changed on html submit
2022-11-30 15:36:25 +01:00
main
Fix crash of queue_free() when main loop is not SceneTree
2022-11-30 15:44:49 +01:00
resources
Changed normal of CylinderMesh to account for slanted side.
2022-11-30 15:34:26 +01:00
property_utils.cpp
Fix exporting big templates
2022-11-30 15:34:26 +01:00
property_utils.h
…
register_scene_types.cpp
Add TorusMesh
2022-08-07 12:42:24 +02:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 14:53:37 +02:00
scene_string_names.cpp
Node: Rename child_exited_tree to child_exiting_tree
2022-06-20 15:00:09 +02:00
scene_string_names.h
Node: Rename child_exited_tree to child_exiting_tree
2022-06-20 15:00:09 +02:00
SCsub
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