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2eeff4caec00a9eec06919d35c3ea8d87322cd31
godot
/
servers
/
rendering
History
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
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renderer_rd
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rasterizer_dummy.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
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renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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shader_language.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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