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2cd007fa4a75bd8a8d09620bf5bc4e4cc353447d
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Thaddeus Crews
c145e85011
Merge pull request
#98226
from m-pranav-r/fix-volumetric-shadows
...
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
..
effects
Merge pull request
#96923
from Repiteo/style/warning-admonition
2024-09-26 12:45:38 +02:00
environment
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
forward_clustered
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
forward_mobile
Move preprocessor to end of line for iterator, remove redeclaration incompatible with ubershader method definitions
2024-10-14 22:19:16 +01:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
canvas.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
Style: Apply new
clang-format
changes
2024-09-20 08:09:48 -05:00
samplers_inc.glsl
…
scene_data_inc.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_forward_vertex_lights_inc.glsl
Implement vertex shading
2024-09-29 00:36:09 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
skeleton.glsl
…