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godot/platform
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Rémi Verschelde c7f4e1d5dd Android: Properly validate godot_project_name_string for Android special chars
Fixes #52659.

(cherry picked from commit 9204a3a50e)
2021-10-26 18:23:47 +02:00
..
android
Android: Properly validate godot_project_name_string for Android special chars
2021-10-26 18:23:47 +02:00
iphone
Merge pull request #53986 from madmiraal/remove-unused-variables-3.x
2021-10-19 12:18:21 +02:00
javascript
JS: Bump ansi-regex version for linter
2021-10-23 12:04:17 +02:00
osx
Remove unused variables
2021-10-18 18:51:05 +01:00
server
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
2021-10-15 12:54:16 +02:00
uwp
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
2021-10-15 12:54:16 +02:00
windows
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
2021-10-15 12:54:16 +02:00
x11
[3.x] Add support for the RISC-V architecture
2021-10-22 12:51:23 -05:00
register_platform_apis.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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