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1c1928774c95f131ea00a1cda0c8157ea7fc0f15
godot/platform/iphone
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fogine e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
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export
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app_delegate.h
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app_delegate.mm
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camera_ios.h
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camera_ios.mm
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detect.py
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game_center.h
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game_center.mm
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gl_view.h
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gl_view.mm
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godot_iphone.cpp
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icloud.h
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icloud.mm
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in_app_store.h
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in_app_store.mm
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ios.h
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ios.mm
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logo.png
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main.m
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os_iphone.cpp
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os_iphone.h
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platform_config.h
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platform_refcount.h
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power_iphone.cpp
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power_iphone.h
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SCsub
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semaphore_iphone.cpp
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semaphore_iphone.h
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view_controller.h
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view_controller.mm
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
2019-08-21 22:22:18 +02:00
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