Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1393ededfdaec154d2ce27c9b19fa3fae9538bfc
godot/modules/text_server_fb
History
bruvzg 1adea98d07 Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
..
bitmap_font_fb.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
bitmap_font_fb.h
…
config.py
…
dynamic_font_fb.cpp
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
dynamic_font_fb.h
Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:53:15 +02:00
font_fb.h
…
register_types.cpp
…
register_types.h
…
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
text_server_fb.cpp
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
text_server_fb.h
…
Powered by Gitea Version: 1.24.1 Page: 2104ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API