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0d02568ff8bd59cd9be9f7e09a444e9cf6689ae2
godot/modules/lightmapper_rd
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Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
..
config.py
…
lightmapper_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
lightmapper_rd.h
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_blendseams.glsl
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lm_common_inc.glsl
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_compute.glsl
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
lm_raster.glsl
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register_types.cpp
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
register_types.h
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SCsub
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