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099b024a2b31e8be856450bac7e16c1fb9a9cf78
godot/core/string
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Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
char_utils.h
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
locales.h
Fix translation with multiple sources for the same language.
2022-01-24 18:58:16 +02:00
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Improve --debug-stringnames to be more useful
2022-03-15 18:54:51 +01:00
string_name.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
translation_po.cpp
…
translation_po.h
…
translation.cpp
[Editor] Fix "en" editor translation detection.
2022-02-18 22:15:02 +02:00
translation.h
…
ucaps.h
…
ustring.cpp
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
ustring.h
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
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