Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
052d8d804e9ad62f672fe13cecb5de34352b7ea5
godot/modules/multiplayer
History
Fabio Alessandrelli 522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
..
doc_classes
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
editor
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
2023-02-12 15:32:09 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
scene_replication_interface.h
…
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 3497ms Template: 279ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API