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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/modules/mono/editor
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Lukas Tenbrink 91fe434a86 Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
..
Godot.NET.Sdk
Fix extraction of C# default property values when negative
2025-04-13 17:57:20 +02:00
GodotTools
split Rider and Fleet as different external editors for Godot C#
2025-04-11 13:21:50 +02:00
script_templates
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
bindings_generator.cpp
C#: Avoid StringName allocation in GodotObject.Free
2025-04-17 20:10:34 +08:00
bindings_generator.h
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
code_completion.cpp
Clean up some uses of String::substr
2025-03-07 14:50:38 +01:00
code_completion.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
editor_internal_calls.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
hostfxr_resolver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
semver.cpp
…
semver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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