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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/modules/gltf/editor
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Thaddeus Crews 500e0d5dc4 Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility
Implement `KHR_node_visibility` in the GLTF module
2025-04-24 17:18:51 -05:00
..
editor_import_blend_runner.cpp
Do not use Dictionary::keys() for Dictionary iteration.
2025-04-05 18:42:13 +08:00
editor_import_blend_runner.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.cpp
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_settings.cpp
Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility
2025-04-24 17:18:51 -05:00
editor_scene_exporter_gltf_settings.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_importer_blend.cpp
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
editor_scene_importer_blend.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
editor_scene_importer_gltf.cpp
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_importer_gltf.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
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