dfdda96294
Merge pull request #73626 from Faless/mp/4.x_synced_signal
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[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 15:41:55 +01:00
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
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Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
ea2bc9795c
Merge pull request #73544 from mashumafi/fix-func-arg-null
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Fix: Func with typed args error when arg is null
2023-02-20 15:41:40 +01:00
561d949739
Merge pull request #73489 from vonagam/type-check-node
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GDScript: Rework type check
2023-02-20 15:41:36 +01:00
6bf63a3542
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
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GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-20 15:41:32 +01:00
522bddf63d
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
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Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
30d4d3fa5e
Fix: Func with typed args error when arg is null
2023-02-19 21:47:48 -05:00
75f16b8167
Make global scope enums accessible as types in GDScript
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Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
78cd5d813b
Merge pull request #73501 from anvilfolk/oopsiedaisy
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Fix inability to assign null regression
2023-02-18 04:38:47 +03:00
24344de4f5
Merge pull request #73448 from RandomShaper/fix_sticky_stack
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Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 23:22:20 +03:00
5e9400fa50
Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 18:59:17 +01:00
8fe023ad93
GDScript: Rework type check
2023-02-17 19:57:18 +02:00
9eb4d1e4bf
Fix inability to assign null regression
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Co-authored-by: Dmitry Maganov <vonagam@gmail.com >
2023-02-17 11:45:56 -05:00
6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
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GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
6e0dd6beca
Merge pull request #72925 from vonagam/fix-enum-typed-array-error
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GDScript: Fix error about enum typed arrays
2023-02-17 16:47:50 +03:00
cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
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Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
68807165f4
Merge pull request #73398 from anvilfolk/fix-getter
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Fix unset getter return types resulting in strange behavior
2023-02-17 00:31:42 +01:00
a845553898
Merge pull request #73364 from anvilfolk/fix-freed
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Fix crash by freed object assign to typed variable
2023-02-17 00:31:19 +01:00
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
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.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
c45970739e
Fix crash by freed object assign to typed variable
2023-02-16 15:17:46 -05:00
f3934d1bf5
Merge pull request #73238 from vonagam/fix-read-only-vars
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GDScript: Fix infer on read-only property
2023-02-16 18:34:37 +01:00
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
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C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
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Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
5972ba17a4
GDScript: Fix infer on read-only property
2023-02-16 15:50:17 +02:00
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
fce8a05b58
C#: Fix internal source generator on the 7.0.200 SDK
2023-02-16 11:25:47 +01:00
94dfac8da7
Add return type for GDScript getters
2023-02-15 17:54:38 -05:00
d57cb460e2
C#: Open the solution directory when using VSCode
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The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
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Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
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For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
4970c27ff5
Fix gltf import generate_scene() option
2023-02-15 17:43:34 +09:00
28a340bf3b
For basisu avoid inserting to the image array twice.
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Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
8d3e682f52
GDScript: Fix default value of exported enum variable
2023-02-14 18:07:50 +03:00
df6aae2eca
GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-14 17:01:21 +02:00
f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
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Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
436bbfebe2
Tweak @GlobalScope & GDScript's documentation
2023-02-14 13:26:18 +01:00
02dcf40162
Merge pull request #73216 from baptr/multiplayer
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Fix multiplayer replication crash in on_sync_receive.
2023-02-14 13:18:19 +01:00
2eadbe7b78
Fix multiplayer replication crash in on_sync_receive.
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A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.
Now, we validate `size` against the buffer length immediately to avoid a
crash.
This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.
Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
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Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
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Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
b51cab3411
Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
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GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 22:17:02 +01:00
9cb2da89d6
GDScript: Fix usage of ints with typed array of floats
2023-02-13 22:06:38 +02:00
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
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Fixes #66420 .
2023-02-13 20:41:23 +01:00
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
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This reverts commit 7eb6367d5c .
Fixes #73058 .
Fixes #73167 .
This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
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Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00