Commit Graph

430 Commits

Author SHA1 Message Date
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
aff49d3a76 Fix missing arrows in integer vector properties 2023-11-09 17:35:15 +01:00
215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
7a0fc7e0c1 Merge pull request #75274 from KoBeWi/NodeTrail
Enhance NodePath property editing
2023-10-04 15:32:36 +02:00
52b62921b0 Fix node icons appearing too big in some cases 2023-10-03 15:56:13 +02:00
cf36afd9d2 Enhance NodePath property editing 2023-10-02 14:50:38 +02:00
563d225654 Merge pull request #82287 from jsjtxietian/fix-clear-error-when-unset-exported-typed-array-vai-editor
Fix can't unset exported typed array element when the type is set to Node
2023-09-26 08:31:01 +02:00
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
a46901278d Fix can't unset exported typed array element when the type is set to Node 2023-09-25 14:23:05 +08:00
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
e21ded8f8f Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
81d603ad0e Replace all flags with one value when holding Cmd in the layers editor
This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).

Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
de83b7166c Hide explicitly specified flag value in Inspector 2023-07-14 14:25:26 +08:00
58a65591f5 Fix property hint class name type string restriction and replace mode 2023-07-06 23:07:32 -05:00
f77dee90a6 Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
Fix typed array export
2023-06-01 00:40:40 +02:00
267728a240 Refactor vector editor properties 2023-05-31 00:14:28 +02:00
54be252259 Add indicator for StringName properties 2023-05-26 17:49:01 +02:00
010ce46ffa Add get_edited_property_value() shorthand method 2023-05-26 09:18:53 +02:00
465742d904 Fix typed array export
Apply suggestions from code review to squash later

Revert "Fix typed array export... again"

This reverts commit da8d6734fb.

Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
f2383b7c19 Do not translate node name when assigned to an exported field 2023-05-18 22:10:52 +02:00
3b8c828159 Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
aa7a4d56f0 Make EditorPropertyLayersGrid responsive to touch taps 2023-04-23 07:09:51 -07:00
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
e13bcf5b84 clear filter input in Project Settings when opening Layers 2023-03-10 20:18:37 +08:00
47e030251f Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
7aa3651e2b Fold resources when non-main inspector exits tree 2023-02-15 18:20:55 +01:00
840675ee07 EditorProperty: Fix missing increment buttons for integers
Fixes #73192.
2023-02-15 15:26:46 +01:00
2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
c7f4ca36a4 Use PropertyUsageFlags enum in parse_property 2023-01-31 23:31:15 +01:00
7669eea855 Tweak overrun behavior of EditorPropertyObjectID 2023-01-29 22:07:44 +01:00
5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
d919d77367 Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
bcaf048f33 Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
0f2937ead1 Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
4c2dea108e Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
9a966b95ec Fix recursive resource inclusion check
I forgot a line of code.

Fixes #71194.
2023-01-11 18:28:52 +01:00
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
0e0a6bb39b Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
e7905f4f48 Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bfc4470599 Prevent recursion in inspector resource assignment.
Fixes #43177
2023-01-06 15:05:33 +01:00