Commit Graph

50 Commits

Author SHA1 Message Date
ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
535205196f Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
8b629bbcbe Merge pull request #17166 from Noshyaar/tilemap2
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
54ecfc96ea TileSetEditorPlgn: use EditorHandle icon as handle 2018-03-02 23:15:32 +07:00
86938a06aa TileSet&TextureRegion: fix error when getting nonexistent tile 2018-03-02 17:14:55 +07:00
762f241e10 TileSetEditorPlgn: Fix a leak 2018-02-27 09:58:27 +07:00
2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
cceb176be3 fix crash autotile edit mode 2018-02-16 17:48:01 +07:00
70be6848c2 Fix ObjectDB Instances still exist
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
489eac3f13 TileSetEditorPlugin: take scale in accout when highlighting current selected subtile. 2018-01-17 21:07:43 -03:00
b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
abcb87bc43 Merge pull request #15357 from damarindra/autotile-behaviour
Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
768fd83e61 Fix typo in new strings 2018-01-06 21:33:11 +07:00
97b8be7261 Fixing weird behaviour on autotile editor 2018-01-05 17:53:30 +07:00
0ae4ca7066 prevent autotile properties out of bounds 2018-01-05 15:28:36 +07:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
1876999b3a Fix get_edited_scene_root error at starting editor
Fix #15300
2018-01-05 03:55:43 +09:00
ca90c737b7 Fixed "Tile Set" button always showing bug introduced with #15309. 2018-01-04 09:26:24 -02:00
fb68ceebae Fixed the "Tile Set" button being able to go out of bounds. 2018-01-03 21:56:57 -02:00
361ade53aa Merge pull request #15185 from damarindra/master
Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
9b04973568 Improve : ease of use TileSet Editor 2018-01-02 16:15:33 +07:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
e850360948 Autotile Enhancement 2017-12-28 23:57:23 +07:00
52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
c8d416d152 Fix method not returning value in all paths (autotile editor) 2017-12-17 16:03:46 -02:00
a933b927ca Fixed Tileset editor button having the wrong text and not being translatable. 2017-12-12 17:06:44 -02:00
81a79e0c0e Fix get_edited_scene_root error at starting editor 2017-12-10 08:01:00 +09:00
af719a90a7 TileMap Fixes 2017-12-02 20:49:01 -03:00
bcfb0a09f8 Implement auto-tiling 2017-11-20 06:27:47 -03:00
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
4d2642b666 Readd tilemap's shape_transform and bugfixes
This reverts commit a808f53020.
2017-07-01 20:56:51 +03:00
a808f53020 Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them" 2017-07-01 13:02:04 -03:00
80356f925c Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
f2bc0cc966 Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
f7b77e5b76 Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
207feb2f87 Add one-way collisions and individual shape offsets for tilesets
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.

Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
2edb082c7e Add normal map to tilemaps and tilesets
Fixes #9310
2017-06-22 18:15:50 +03:00
c97c733779 Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00