Commit Graph

253 Commits

Author SHA1 Message Date
1fbcefeb63 Merge pull request #104376 from ProgrammerOnCoffee/update-workspace-list
Add `Game` workspace to documentation and autocomplete
2025-03-19 17:46:02 -05:00
abe1b4b799 Update workspace list in various files 2025-03-19 13:01:33 -04:00
c2813b902c Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
7d1e236ad9 Merge pull request #102189 from KoBeWi/frames_per_setting
Add editor setting for FPS mode and compat
2025-03-11 16:54:04 -05:00
37fed7790e Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-03-11 16:54:00 -05:00
20651f1162 Merge pull request #99680 from YeldhamDev/multi_remote_selection
Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
c8ddbfbd38 Merge pull request #102940 from bruvzg/tab_ed
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
5280c0bf4a Merge pull request #102469 from sockeye-d/warning-highlights
Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
5c66129e62 Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
30221571f2 Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
b3c0eaeeb8 Add editor setting to override tablet driver. 2025-02-15 23:16:58 +02:00
eb99adb11b Added warning line highlight 2025-02-11 18:59:28 -08:00
d29a7450fa Drop preload Resources as UID 2025-02-11 14:17:05 +01:00
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
ead16435bf Script Editor: Add option to disable documentation tooltips 2025-02-09 11:02:10 +03:00
239cfe2460 Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
5878b880ae Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode 2025-02-03 16:57:30 +04:00
f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
0b397d979d Add editor setting for FPS mode and compat 2025-01-30 14:01:48 +01:00
3d8301445d Change from blender directory to blender exec
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
20728e7b05 Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
38ff1500c7 Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
143e10e020 Remove unused editor setting editors/grid_map/editor_side
This option is no longer used after the rework in GH-96922
2024-12-22 12:27:21 +01:00
bf0f1054db Merge pull request #87542 from Mickeon/code-editor-idle-parse-delay-I-am-speed
Make the Script Editor's parser execute sooner on edit after error was found
2024-12-17 16:18:33 +01:00
02cc1879fd Make Script Editor's parser execute sooner if errors are known to exist 2024-12-16 17:02:07 +01:00
c5f0d571b5 Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
174e659a48 Add 3D translation sensitivity to Editor Settings 2024-12-05 22:50:52 +01:00
bd47e4f1ba Add Tablet/Trackpad nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.

It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
ed93ab2f53 Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
72be8d1b69 Update "use_system_accent_color" note in EditorSettings. 2024-11-29 15:27:17 +05:30
kit
d467b3acb5 Improve TextEdit and CodeEdit documentation 2024-11-14 17:09:00 -05:00
9309b37228 Merge pull request #97955 from RobProductions/fix-godot-nav-preset
Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
04f33894f5 Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
87cf530bcf Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
bb07b2d619 Add a lock toggle to prevent involuntary bottom editor switching 2024-11-11 12:09:57 -03:00
63838c936c Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
da01ffc312 Merge pull request #98742 from yahkr/fix-docs
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
e2a7d510f0 Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
b04369e4e3 Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
4d41b455ba [Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" 2024-11-01 19:31:07 -04:00
yds
e6eeaf28df Add editor setting to stop the bottom panel from switching to the stack trace 2024-10-29 19:50:13 -03:00
3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
06dafc9a1a Fix documentation tip for network/debug/remote_host editor setting 2024-10-17 22:29:06 -04:00
22b220b6a4 Restore Godot preset zoom modifier 2024-10-08 14:01:54 -04:00