Commit Graph

16 Commits

Author SHA1 Message Date
42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
99efa7ce62 Revert "Fix wrong return type of xform functions"
As this will change bindings API this will have to wait for 3.1

This reverts commit 187c40d64d.
2018-02-21 23:47:04 +01:00
187c40d64d Fix wrong return type of xform functions
(cherry picked from commit ebe2337515)
2018-01-30 20:55:41 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
00c2005307 [DOCS] minor corrections to Transform2D 2017-12-24 13:12:07 -08:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
fc09e14366 classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
4c716f3623 [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
210ebb5cdb doc: Sync classref with current source
[ci skip]
2017-09-23 10:59:41 +02:00
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
c32d857480 Spatial, Transform and Transform2D documentation tweaks 2017-09-15 09:16:30 +02:00
a4005221f5 doc: Sync classref with current source
[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00