055f9f075f
doc: Proofread and complete various nodes
...
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
(cherry picked from commit 867dda1124 )
2019-07-29 16:35:23 +02:00
558e268edd
doc: Document EncodedObjectAsID, expose its property
...
(cherry picked from commit a9cff880d6 )
2019-07-29 16:20:25 +02:00
1137ccb050
Add docstring for Object.set_deferred
...
(cherry picked from commit 6843ad87a4 )
2019-07-29 16:16:03 +02:00
8d69f1651c
Improve the documentation of the Object class
...
I edited the main description to remove parentheses and split long sentences.
Closes #29382
Closes #29384
(cherry picked from commit 21a0dad58a )
2019-07-29 15:19:47 +02:00
dea5dafea5
Consistently wrap booleans in [code]
...
(cherry picked from commit b0846f60c9 )
2019-07-29 14:54:32 +02:00
df6a6a2004
doc: Sync classref with current source
2019-07-05 11:34:47 +02:00
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
53d73f59eb
doc: Drop unused <demos> tag
...
(cherry picked from commit 6af69f851a )
2019-04-19 13:10:25 +02:00
2e39e38c10
doc: Sync classref with current source
...
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
a98baad18f
Docs: Add mention to Object constructors in scripting languages
...
Fixes godotengine/godot-docs#1968 .
2018-12-13 20:23:36 +01:00
daa9092ed3
doc: Sync classref with current source
2018-11-20 09:34:45 +01:00
08bde5b2de
Misc. typos
...
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
a164d593c0
[DOCS] get_indexed, tween
2018-08-11 08:48:37 -05:00
d5bb6faac7
-Make sure that ProjectSettings are properly dumped when dumping docs.
...
-Documented all properties of project settings
Update documentation for ProjectSettings
2018-06-11 13:41:16 -03:00
0dd526e062
Docs update for several classes
...
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer
2018-04-19 21:09:53 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
e7701bb2de
doc: Rename "@Global Scope" to "@GlobalScope"
...
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
09a1d01b74
[DOCS] Object
2017-11-08 22:18:07 -05:00
4c716f3623
[DOCS] Fix a few typos.
2017-10-14 12:45:49 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00