Commit Graph

28 Commits

Author SHA1 Message Date
055f9f075f doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.

(cherry picked from commit 867dda1124)
2019-07-29 16:35:23 +02:00
558e268edd doc: Document EncodedObjectAsID, expose its property
(cherry picked from commit a9cff880d6)
2019-07-29 16:20:25 +02:00
1137ccb050 Add docstring for Object.set_deferred
(cherry picked from commit 6843ad87a4)
2019-07-29 16:16:03 +02:00
8d69f1651c Improve the documentation of the Object class
I edited the main description to remove parentheses and split long sentences.

Closes #29382
Closes #29384

(cherry picked from commit 21a0dad58a)
2019-07-29 15:19:47 +02:00
dea5dafea5 Consistently wrap booleans in [code]
(cherry picked from commit b0846f60c9)
2019-07-29 14:54:32 +02:00
df6a6a2004 doc: Sync classref with current source 2019-07-05 11:34:47 +02:00
a485d862f1 doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
53d73f59eb doc: Drop unused <demos> tag
(cherry picked from commit 6af69f851a)
2019-04-19 13:10:25 +02:00
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
a98baad18f Docs: Add mention to Object constructors in scripting languages
Fixes godotengine/godot-docs#1968.
2018-12-13 20:23:36 +01:00
daa9092ed3 doc: Sync classref with current source 2018-11-20 09:34:45 +01:00
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
a164d593c0 [DOCS] get_indexed, tween 2018-08-11 08:48:37 -05:00
d5bb6faac7 -Make sure that ProjectSettings are properly dumped when dumping docs.
-Documented all properties of project settings

Update documentation for ProjectSettings
2018-06-11 13:41:16 -03:00
0dd526e062 Docs update for several classes
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer
2018-04-19 21:09:53 +02:00
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
15ada56d73 doc: Sync classref with current source 2017-11-24 09:16:27 +01:00
e7701bb2de doc: Rename "@Global Scope" to "@GlobalScope"
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
09a1d01b74 [DOCS] Object 2017-11-08 22:18:07 -05:00
4c716f3623 [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00