d846a0aaa3
Change "Return" to "Returns" where necessary in XML documentation
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In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".
Fixes #28867
(cherry picked from commit 426bcc9941 )
2019-07-29 15:12:52 +02:00
df6a6a2004
doc: Sync classref with current source
2019-07-05 11:34:47 +02:00
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a )
2019-04-19 13:10:25 +02:00
da7d3c5a58
Make opening menus with the same parent on mouse focus explicit
2018-11-20 20:37:45 -02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
8d03cafd7c
doc: Sync classref with current source
2018-01-03 13:45:03 +01:00
23080c7ed7
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
2017-12-25 14:03:53 -02:00
624a2b08f3
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00