a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
5bbb67fcac
Merge pull request #4814 from neikeq/pr-issue-4805
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Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
6fefcfd46a
Editor: Fix base dir when going back to project manager
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This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2 . Closes #4045 .
2016-05-28 14:59:00 +02:00
d708afdc1c
i18n: Fix typo and sync template
2016-05-28 12:46:17 +02:00
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
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Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
bccdc11dde
Added translation support to Godot
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included is a French translation!
2016-05-27 19:58:28 -03:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
ea9cde8842
Debugger: show error message if description is not available
2016-05-25 22:57:41 +02:00
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
a16eb3726c
Merge pull request #4806 from Hinsbart/sregion_tooltip
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Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
12a6153ab4
Merge pull request #4800 from Hinsbart/tilemap_zoom
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Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
a629e83b15
Merge pull request #4784 from neikeq/pr-missing-4296
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Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
11f728fc98
Add a slider for zooming TileMap preview icons.
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Fixes #2413
2016-05-24 20:36:53 +02:00
e843e74d39
General docks clean up
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-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
472ab44768
D&D: Fix wrong path in ScenesDock ( #4789 )
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Fixes #4786
2016-05-23 23:14:47 +02:00
d3495b128a
-Improve resource previews
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-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
bb61ef9d9a
Save line number color with text editor theme
2016-05-23 17:23:05 +02:00
b777b32470
Merge pull request #4296 from Paulb23/code_editor_themes
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Added color themes to the text editor
2016-05-23 17:08:06 +02:00
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
9e1ee568a6
use node name as filename when save scene
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fix #4723
2016-05-23 22:27:58 +09:00
e75701e0b5
Change the default comment color to #676767 ( #4763 )
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A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
f3a3596295
fix error when open project and close editor
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
83fe6a6bdb
Changes to open dir in native explorer RMB option
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Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
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i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
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Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
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Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00