b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
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Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
edccc0bbdf
Merge pull request #44759 from Huberion/master
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Fix Scrollbar range calculation error
2020-12-29 11:05:44 +01:00
8221037be0
Add an editor setting for the 3D selection box color
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A restart is required to apply the setting change.
2020-12-29 07:35:59 +01:00
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
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Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
849a8b5f58
Fix Scrollbar range calculation error
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When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28 22:49:18 +08:00
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
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See
8522ac7711 (r45230326) .
2020-12-27 22:20:36 +01:00
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
b188913384
Color 3D editor frame time labels depending on the performance level
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This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
ed488b72a6
Fix filename disambiguation on scripts in certain occasions
2020-12-22 17:27:06 -03:00
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
221738fb81
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20 14:52:26 -03:00
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
93acaca8ca
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
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Removed default commit message
2020-12-19 21:29:29 +01:00
718227df6b
Removed default commit message
2020-12-20 00:09:18 +05:30
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
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Add outline to ruler tool
2020-12-15 13:00:15 +01:00
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
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Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
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- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
d4d05783d6
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
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Fix scene being modified when arrows are pressed with no node selected
2020-12-10 11:15:34 +01:00
47538ef9a4
Merge pull request #44234 from jeffuntildeath/master
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fix for snap to floor editor crash bug
2020-12-10 10:52:24 +01:00
66827337fd
Fix scene being modified when arrows are pressed with no node selected
2020-12-09 16:52:12 -08:00
52f6e0b5ad
fix for snap to floor editor crash bug
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fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
2020-12-09 12:09:41 -06:00
0e4f2ca860
Asset Library: Scroll up the ScrollContainer after page load
2020-12-09 15:24:26 +01:00
c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
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Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
8c1d94ebae
Fix trying to set grid visibility on an invalid instance
2020-12-09 06:33:20 -05:00
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00