0c030d6e08
Fix double free for drag preview control in viewport
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(cherry picked from commit 56c2463f8c )
2018-05-13 21:56:56 +02:00
c0132f30c4
Viewport: Fix missing tooltips w/ disabled physics object picking
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Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.
All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.
Fixes #17001 .
(cherry picked from commit ce7da2c7d6 )
2018-03-03 14:19:57 +01:00
675899a521
Fix various valgrind reported uninitialized variable uses
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(cherry picked from commit d702d7b335 )
2018-03-01 21:06:31 +01:00
598724c043
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
90d47ae23d
Force button release when window focuses out, fixes #15318 and likely many other issues.
2018-01-05 15:40:08 -03:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
7d0212f4eb
Merge pull request #14953 from poke1024/fix-toolbar-gesture
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Hide tooltip on gesture input
2018-01-01 18:53:11 +07:00
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
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Respect HDR option
2017-12-25 08:36:46 +07:00
1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
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Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
27afa8813d
Hide tooltip on gesture input
2017-12-22 19:39:23 +01:00
1fa9aac3e4
-Make capture dependent on a cell size, not subdivision.
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-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
0856259d19
Respect HDR option
2017-12-21 22:49:55 +09:00
feef500b39
properly send mouse released event when grabbing modal focus, fixes #14854
2017-12-20 18:03:48 -03:00
1eb1837d0c
Should no longer crash after rebaking, may be a solution to #14795
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Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
fcba654bb8
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-16 19:30:49 -05:00
1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16 19:50:32 -03:00
9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
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Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
0d826717e7
Fixes oversized tooltip labels (issue 14570)
2017-12-15 19:33:00 +01:00
7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
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Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
f52da158d9
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-10 02:25:39 +01:00
0e9d31a2e6
Fix mouse position in viewport
2017-12-10 06:15:57 +09:00
dd892a327d
Added some clean up in camera/viewport management. Fixes #12279 , Fixes #12774
2017-12-07 12:13:20 -03:00
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
f2f75d1f11
Merge pull request #12149 from endragor/check-input-handled
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Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
f9f3829bd2
Fix Viewport clear mode is bool instead of int, fixes #12202
2017-10-19 18:17:11 +07:00
5da02a0d9c
Check if input is handled before handling it
2017-10-16 19:13:33 +07:00
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
5653477a30
Exposed new ClearMode function to Viewport clases, closes #9995
2017-08-31 11:15:10 -03:00
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
87917e769f
Viewport: fix 'size' binding from Rect2 to Vector2
2017-08-27 12:03:19 +07:00
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
0017e21521
Fixed segfault when hovering over scene tree elements and showing tooltips.
2017-08-20 22:28:07 -04:00
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
129ebca41d
Merge pull request #9889 from groud/control_enhancements
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Control node enhancements
2017-08-15 22:55:49 +02:00