3b57b95efb
Fixed area overlap cleaning
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(cherry picked from commit 45b778c7f8 )
2018-04-28 22:10:29 +02:00
ac9e87aae3
Fixed physics server area cleaning
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(cherry picked from commit 776942981b )
2018-04-28 20:14:28 +02:00
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
5cfc98cace
Fixed bullet get_transform scale
2017-12-08 16:46:41 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
0a0800ebec
Removed shape margin
2017-11-23 14:42:28 +01:00
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
5f110c5b98
Fixed collision exception - #12681
2017-11-07 19:07:01 +01:00
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
fb4871c919
Bullet physics engine implementation
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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00