b5338b640f
Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00
4bf441c32b
Bump to 3.0.5
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And onwards!
2018-06-23 17:05:45 +02:00
98609279b6
Bump version to 3.0.4
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And onwards!
2018-06-14 15:37:51 +00:00
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
ec017f4c01
[DOCS] Node & PackedScene ( #17833 )
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
(cherry picked from commit 13d5ee01f9 )
2018-04-29 14:25:17 +02:00
e53f01a7af
[DOCS] Node: Networking updates, fix outdated and missing docs
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(cherry picked from commit 5a3e841c60 )
2018-04-29 14:24:26 +02:00
5d7b7f798a
Made print_tree_pretty() function which displays scene tree graphically
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(cherry picked from commit 8362ce4769 )
2018-04-14 19:56:55 +02:00
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
c01575b312
doc: Sync with current source
2018-01-13 11:43:49 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
aa6772d7ab
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
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This partially reverts commits e79456519d
and 2d07fe2920 , which introduced API changes
needing more in-depth review at this stage.
Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".
Fixes #14602 .
2017-12-14 00:36:41 +01:00
6264a52999
[DOC] Update Node class ref
2017-12-11 10:17:09 -08:00
ccd0599501
Fixed a typo in the Node docs
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Fixed a typo in `remove_and_skip`
[ci skip]
2017-12-10 12:29:36 +01:00
624a2b08f3
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
2ab7a0f64c
doc: Fix misplaced constant description
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[ci skip]
2017-11-29 09:52:06 +01:00
f28bb07dec
[DOCS] Node: Document _process()/_set_process()
2017-11-28 18:18:40 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
fc09e14366
classref: Sync with current source
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Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
b1f2c31a36
doc: Sync classref with current source
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Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00