b5338b640f
Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00
4bf441c32b
Bump to 3.0.5
...
And onwards!
2018-06-23 17:05:45 +02:00
e6df472e8f
doc: Remove extraneous empty lines in descriptions
2018-06-22 14:51:59 +02:00
98609279b6
Bump version to 3.0.4
...
And onwards!
2018-06-14 15:37:51 +00:00
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
196107cd9e
correct documentation for version number data type
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(cherry picked from commit 28eb97c8ab )
2018-05-08 09:08:52 +02:00
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
c01575b312
doc: Sync with current source
2018-01-13 11:43:49 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
3fd23da5ee
Rename the version's "revision" to "build"
...
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
11e07d18bd
doc: Sync classref with current source
2017-11-15 21:29:34 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
fc09e14366
classref: Sync with current source
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Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
23a2e2a2a9
[DOCS] - Complete Engine docs
2017-10-10 20:41:01 +01:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00