Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
63,677 Commits 23 Branches 65 Tags
7a968c619d478f06d1ab94de8b0f1afffb985d28
Commit Graph

7 Commits

Author SHA1 Message Date
A Thousand Ships
308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
aaronp64
ff60f7b6d4 Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed

Fixes #78755
2024-04-21 21:36:12 -04:00
Gilles Roudière
bde8d44104 TileSet: don't save angular and linear physics velocities if they have their default values 2024-04-08 14:17:08 +02:00
A Thousand Ships
d4fcca4545 [TileSet] Expose TileData.is_valid_terrain_peering_bit 2024-03-26 16:07:50 +01:00
A Thousand Ships
79ba22a73f Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
kobewi
a85921a856 Fix call queue problems when loading TileSet 2024-03-14 21:05:14 +01:00
Aaron Franke
1cb531ddb6 Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Powered by Gitea Version: 1.24.1 Page: 9394ms Template: 84ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API