Commit Graph

327 Commits

Author SHA1 Message Date
7c47769aa2 Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93)
2017-01-21 13:44:27 +01:00
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
eea6c43676 Add new option to always open output on play
(cherry picked from commit faf6f865dd)
2017-01-12 19:15:28 +01:00
0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
0aebdb346a Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args

(cherry picked from commit abdedc3522)
2017-01-12 19:15:28 +01:00
1ae1deabfa editor_node: add an option to stop the update spinner from spinning, fixes #6653
(cherry picked from commit 4527fbcfa1)
2016-10-09 17:41:04 +02:00
63b5a80088 Fix crash when disabling main screen plugin
(cherry picked from commit 0ec2b7baea)
2016-10-09 17:20:38 +02:00
4084ec4869 Make the choosable default editor layout the same as the actual default one.
Fixes #6266

(cherry picked from commit a2bff72eee)
2016-10-09 17:18:02 +02:00
6a0d47f34c Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.

(cherry picked from commit 98e7c1edba)
2016-10-09 17:12:15 +02:00
6c22cab856 Move hardcoded theme colors from editor_node into editor_themes
(cherry picked from commit 991a433cb3)
2016-09-18 23:13:46 +02:00
6327fc47c8 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock

(cherry picked from commit f6b39827b1)
2016-09-01 08:40:23 +02:00
cf851f7ed4 AboutDialog: Popup respecting its minimum size 2016-07-27 18:11:55 +02:00
a2b8ef6d51 Fix some warnings 2016-07-25 16:46:26 +02:00
990a23e48e Merge pull request #5821 from TheHX/issue-5795
Improved FileSystem dock "Instance" option
2016-07-23 22:53:41 +02:00
3aeafcae04 Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
53beeb774b "FileSystem" dock now instance all selected scenes in one action 2016-07-21 11:10:44 -03:00
ff8f4cb409 Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a scenes dock since a long time). 2016-07-21 10:34:57 -03:00
87d0515d09 Fix main scene not being saved when set via Play button
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
e6cf0d444b Merge pull request #5758 from TheHX/issue-5756
Fix editor states saving, and remove related error messages
2016-07-17 23:44:16 +02:00
7767aa2722 Fix editor states saving, and remove related error messages 2016-07-17 16:59:15 -03:00
24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
aed2f5f938 Fix "Play custom scene" keyboard shortcut 2016-07-11 14:46:41 -03:00
83ab4445f2 As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES 2016-07-10 14:37:48 -03:00
8d9b73171e Merge pull request #5385 from volzhs/autosave-android
Fix autosave when run on remote device
2016-07-10 14:34:30 -03:00
e525a0387b Merge pull request #5421 from MarianoGnu/issues
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10 14:33:48 -03:00
c6a0b0dab3 Fix custom types showing on wrong dialogs
* The custom types are visible when the dialog is shown
2016-07-10 08:19:15 -03:00
2980b27bef do not show help on multi node selection, array editing, etc, closes #5550 2016-07-09 11:46:59 -03:00
158585b21c save the editor state of the right scene instead of current 2016-07-08 13:54:44 -03:00
2924536e90 Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 2016-07-08 13:27:52 -03:00
d7dd10a1a2 Cleanup: drop ImportSettingsDialog, replaced by contextual actions
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
6442dfb73b Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
cd60c11229 Fix main(2D, 3D, Script) panel not updated when start up and select from tool button 2016-06-29 14:49:03 +09:00
fbdb7a947b Editor properly reloads scenes if they changed on disk or were reimported 2016-06-28 18:53:31 -03:00
83740ab793 Revert "make default extension .tscn"
This reverts commit 29177e1e9b.
2016-06-28 18:27:12 +02:00
e4eb025bfe i18n: Corrected a typo (#5460) 2016-06-28 12:00:18 +02:00
519086af60 i18n: Fix malformed TTR call 2016-06-28 08:07:19 +02:00
ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
972c2ad09f Ask about selecting a main scene if one has not been selected. 2016-06-27 20:00:18 -03:00
efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
d41b7a66e9 Properly complain when a scene file has not be selected, closes #3811 2016-06-27 10:59:37 -03:00
8baa85d6b4 remove the warning of instances in use at exit 2016-06-26 16:34:28 -03:00
33f1204dc4 Fix error reporting when a scene is not imported properly, closes #3968 2016-06-26 15:37:39 -03:00
24fdf06b2f Configurable shortcuts for tabs switching 2016-06-24 23:42:09 -05:00
3dd4cf3fed Fix autosave when run on remote device
Fix #5367
2016-06-24 21:20:43 +09:00
44c37e9b13 Merge pull request #5282 from Hodes/master
editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-22 07:49:37 +02:00
eff0bd2d48 Merge pull request #5304 from djrm/shortcuts
switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock
2016-06-19 18:05:53 -03:00
753d86f27a Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB 2016-06-19 14:32:49 -05:00
4ee9a10332 Fix layout menu labels and shortcuts 2016-06-19 14:53:27 -03:00