79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
2023-01-29 22:12:00 -06:00
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
cd46fceb8b
Collision detection supports uniform scaling
2023-01-19 22:16:31 -08:00
31c2a24893
Analytic collision normals
2023-01-18 18:24:57 -08:00
800216924c
Merge pull request #70787 from peastman/cylinder
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Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
2023-01-12 20:08:03 +01:00
f82352be87
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
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Fix sphere-capsule collision logic
2023-01-12 20:07:02 +01:00
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
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Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
8ee6264cc9
Implement collision impulse in Godot Physics 3D
2023-01-07 22:34:28 -05:00
57540ae00d
Merge pull request #70858 from Malcolmnixon/fast-concave-support
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Optimize GodotConvexPolygonShape3D::get_support
2023-01-07 13:17:39 +01:00
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
37e4f8befa
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. Specifically this uses pointer-array-dereference rather than LocalVector<T> dereference as this performs range-checking on known-good indexes.
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Added more comments. Changed loops back to classic for-iteration style.
2023-01-02 21:15:46 -05:00
d1f95c75cc
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
2023-01-02 12:30:16 -08:00
220e8a0390
Modified the collision_sphere_capsule function to only test the one "correct" axis which corresponds to the correct collision normal.
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Added logically identical fix to the capsule/capsule collision, and verified it now produces correct collision points and normals.
Added analytic_sphere_collision helper function which reports the A and B points directly without using SAT.
Modified _collision_sphere_sphere, _collision_sphere_capsule, and _collision_capsule_capsule to use the new analytic_sphere_collision.
Fix white-space issue
Additional code formatting fixes.
Updated new analytic_sphere_collision to correctly handle null collector callback.
2023-01-02 14:52:19 -05:00
dfa2a0c9ae
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
2022-12-27 20:45:43 -05:00
ae55229618
Fix regression 70154 caused by my prior CCD fix.
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At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16 11:39:19 -07:00
57710897d6
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling)
2022-12-13 18:01:21 -07:00
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
60a376ae52
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
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Fix typo bug in heightmap shape
2022-12-11 11:51:46 +01:00
55eceb5150
Fix typo bug in heightmap shape
2022-12-10 12:57:43 +01:00
de6994aa95
Merge pull request #69674 from rburing/conStraint
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Fix typo in physics step: contraint -> constraint
2022-12-07 13:25:28 +01:00
c241f1c523
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
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Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 17:44:10 +01:00
53e90bd6ca
Fix typo in physics step: contraint -> constraint
2022-12-06 17:32:45 +01:00
e2b013380d
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 16:43:45 +01:00
29ab86aa7d
Fix collision detection for degenerate capsules
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In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
2022-12-06 14:17:24 +01:00
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
7d1a159ba1
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474
2022-10-31 10:14:02 -05:00
aa989cb26f
Merge pull request #64382 from peastman/support
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Optimized support function for large meshes
2022-10-27 12:40:39 -07:00
44b93006c4
Fix RigidBody3D inertia calculation
2022-10-19 23:26:20 +02:00
562aa1bf76
Optimized support function for large meshes
2022-10-18 19:54:29 -07:00
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
8320e12ac1
Fix crash when executing PhysicsServer2D.joint_clear
2022-09-30 10:36:05 +08:00
6b5880b765
Merge pull request #66568 from rburing/cylinder_support_is_dead
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`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28 23:52:28 +02:00
215c5458f5
GodotCylinderShape3D::get_supports: delete dead code
2022-09-28 21:37:37 +02:00
85fe6ecc32
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
efd4dc20a3
Add area_get_collision_layer and area_get_collision_mask
2022-09-25 14:34:35 +04:00
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
7a15ccfa7b
Warn users when collisions are not supported
2022-09-19 16:51:41 +02:00
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
15d057c521
Add is_zero_approx methods to Vector2, 3, and 4
2022-09-02 00:29:50 -04:00
da37540d97
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00