beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
ff544df926
Fix GDScriptCache to not remove scripts/scenes individually when clearing
2022-12-10 12:48:07 -05:00
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
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GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
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GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
59c6642f2a
Add missing packed scene cache clear inside GDScriptCache::clear()
2022-12-07 15:29:18 -05:00
b229a19688
Fix lookup to docs for variables initialized with get_node
2022-12-07 15:16:04 +03:00
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com >
2022-12-06 09:35:39 -05:00
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
2af4f7f762
Keep GDScriptAnalyzer alive for whole parse()
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Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.
Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
20660bb23a
Fix completion for the raw get_node call
2022-12-06 10:42:44 +03:00
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
6f8ffd5591
GDScript: preload should make native type
2022-12-04 05:36:17 -05:00
7bcaa9df9e
Fix missing parent class name identifier crash
2022-12-02 21:30:19 -05:00
d531869a7c
GDScript: Fix subclass script path issues
2022-12-01 20:43:27 -05:00
bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
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Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
369c7d2422
Update docs to mention @icon only works with global script classes
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Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
4821de146e
Merge pull request #69423 from KoBeWi/parenture
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Improve parent signature error
2022-12-01 18:10:31 +01:00
2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
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GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
d1e4146462
Improve parent signature error
2022-12-01 15:16:16 +01:00
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
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Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
bfc093c53f
Fix unary op warnings never showing
2022-12-01 01:09:10 +01:00
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
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Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +01:00
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
8d2506e811
Reset unassigned local variables to null in the loops
2022-11-28 19:45:24 +03:00
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
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Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
afbea19a22
Fix lookup code to pass functions with the same name as built-ins
2022-11-28 15:53:14 +03:00
166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
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Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
4e60689695
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-27 15:50:19 -05:00
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
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GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
5fd382c2ab
GDScript: Properly respect int type hint for @export_range
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Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-11-24 22:14:05 +01:00
075cea1077
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 12:06:11 -08:00
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
2918689ff1
[godot#68977] Fix constants parameters
2022-11-23 08:15:54 -05:00
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
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This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
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Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
f6c8c140f0
Fix using signals in lambda functions
2022-11-22 11:22:41 +03:00
c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
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Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
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Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
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Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00