Commit Graph

2468 Commits

Author SHA1 Message Date
beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
ff544df926 Fix GDScriptCache to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
1ac7e5a334 Merge pull request #69518 from rune-scape/rune-analyze-values
GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
f6ea295bb1 Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
907298d673 Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
da65b61edb Fix autocomplete crash as it would infinite loop 2022-12-08 23:40:17 -05:00
59c6642f2a Add missing packed scene cache clear inside GDScriptCache::clear() 2022-12-07 15:29:18 -05:00
b229a19688 Fix lookup to docs for variables initialized with get_node 2022-12-07 15:16:04 +03:00
9bd7ad53f7 Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
88f3045301 Move GDScript uninitialization to GDScriptLanguage::finalize()
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
18f7461db8 Merge pull request #69606 from red1939/bug/vscode_crash
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
85602efef6 Merge pull request #69639 from Chaosus/gds_fix_completion
Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
2af4f7f762 Keep GDScriptAnalyzer alive for whole parse()
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.

Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
20660bb23a Fix completion for the raw get_node call 2022-12-06 10:42:44 +03:00
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
6f8ffd5591 GDScript: preload should make native type 2022-12-04 05:36:17 -05:00
7bcaa9df9e Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
bf9cf7d034 Merge pull request #69166 from souplamp/icon-annotation-not-working
Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
369c7d2422 Update docs to mention @icon only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
4821de146e Merge pull request #69423 from KoBeWi/parenture
Improve parent signature error
2022-12-01 18:10:31 +01:00
2d96f63e09 Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
eb555d7559 Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
c868e0b4b9 Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
4555ccdf98 Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
166066d9f7 Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) 2022-11-27 15:50:19 -05:00
847c9bd248 GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
c7ceb94e37 Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
8b7efd2306 Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
5fd382c2ab GDScript: Properly respect int type hint for @export_range
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
910d6d8e62 GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
4abbb2d684 GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
0b2dc0f017 Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
c474e2f639 Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
17b0c862ff Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
28039094b3 Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00