62273fa10b
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
...
Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
fc951855ed
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
...
Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.
However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
...
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
e721af5775
Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
...
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
e504943212
Merge pull request #110184 from Namey5/vertex-lighting-issue
...
Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
...
Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
...
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
...
Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
1c62ba40b7
Disable unsupported SSR, SSS, DoF on transparent viewports
...
For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
0576b12699
Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
2025-09-09 13:18:55 -07:00
7b923609c2
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-08 15:54:37 -03:00
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
...
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
60a7bed19c
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
...
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
d90332aa0f
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 12:25:23 -07:00
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
...
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
27b0135264
Merge pull request #109995 from clayjohn/texture-error
...
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
b0d7a241b2
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
4b84207d2f
Use vertex shader workaround for Mali GXX GPUs for glow shader
...
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
5a3e69d16e
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
...
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
90c9134875
Metal: Read gl_ViewIndex for multi-view subpasses
...
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
277693ba81
Treat missing variants as normal cache misses during shader cache lookup
2025-08-22 11:48:43 -07:00
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
...
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
199161f023
Fix spotlight's shadow with volumetric fog
2025-08-13 09:28:06 +02:00
fb829bdd08
Fix mobile renderer motion vectors regression
2025-08-12 16:45:31 -05:00
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
...
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
86e61a311f
Use MSDF instead of MTSDF for font rendering.
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2025-08-09 10:41:16 +03:00
c8b5982d0f
Metal: Ensure correct output texture format selection
2025-08-08 12:50:16 +10:00
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
...
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
fbe2710843
Add and enable default textures for other samplers
2025-07-31 00:08:43 +01:00
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
...
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
a8efa55bed
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
17b9469bac
Never overwrite motion vectors in the transparent pass
2025-07-16 04:58:39 -07:00
eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
...
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
...
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
...
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
...
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-12 21:05:48 +03:00
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00