Commit Graph

38 Commits

Author SHA1 Message Date
9b3e445e47 Merge pull request #105073 from Mickeon/documentation-miscellaneous-oddities-part-4
Fix miscellaneous oddities around the class reference (part 4)
2025-04-11 09:51:11 -05:00
e935fb1ee2 Fix miscellaneous oddities around the class reference (part 4) 2025-04-10 17:56:58 +02:00
7603945d14 Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
a676465b79 Remove trailing double quote from link in GLTFState class documentation
This fixes the link to https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 20:58:47 +01:00
cc57a80a89 Fix untagged true in GLTFState's documentation 2024-11-11 20:45:52 +01:00
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
f82262eecb GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
012ce1eaff Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
d36a34edb7 Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
e5270c0db2 Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
2970839085 Set base_path and filename during export 2023-08-03 16:49:22 -05:00
101442ced9 Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
07400f2065 Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
5e139c2ab9 Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
7da93a0bc0 Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
2cc22fb964 Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
9a031806bd GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
518b9e5801 Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
a70dce893f Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
c1a600545c GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
b72dc0de89 Make used extensions stored in GLTFState
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
805ffdfbf6 Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
d600e0bc00 Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
d54f2ad7ca Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
4ca1e73ff9 doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00