Commit Graph

7284 Commits

Author SHA1 Message Date
4e4bcbc986 Merge pull request #47604 from christinoleo/master
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 19:09:11 +02:00
8747f25653 Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
8b91828e4f Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
aab6dc301c Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
fc00a83901 Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
97e763dddf [Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer. 2021-07-12 16:36:34 +02:00
b31e8530b2 [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
88d68346ee [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
31142ac3ee [Net] Remove most multiplayer hooks from SceneTree.
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
9a8421aa05 Implement applyEdit in LSP for signal connecting 2021-07-11 16:17:49 -04:00
f9ab70eb60 Fix creating a new function in visual scripts 2021-07-10 14:45:53 +03:00
ca2fda629f Merge pull request #50290 from reduz/redo-instance-bindings
Redo how instance bindings work
2021-07-09 23:25:33 +02:00
4469144891 Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.

**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
bf8795c7af Fix crash when writing $. in the editor 2021-07-08 20:49:57 +02:00
10429019ad Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
1de995ae99 Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
fa90b6e285 Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
8771e910e1 Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
5ade46199f Merge pull request #35847 from raniejade/ranie/fix-api-generator
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
58455b18b5 Improve error reporting in WebSocketServer
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
ffab3949e3 Merge pull request #50048 from Calinou/remove-travis-code
Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
8f7e1b53ff Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.

This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
a28d25c441 [Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
2508fd0533 Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
4da4514b71 Fix GridMap erase Octans 2021-07-02 03:26:26 +10:00
257a8a337e Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
a02620f3a5 Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
364416ecd8 Remove singleton variable shadowing. 2021-06-30 02:37:20 -07:00
90bb560984 Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
74dc5e27c8 Rename GdNavigationServer to GodotNavigationServer
And rename `gdnavigation` module to simply `navigation`.
2021-06-30 00:35:18 +02:00
64c925cca6 Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
05336adb86 Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot
Validate image formats, check if resize_to_po2 failed
2021-06-29 12:44:20 +02:00
a24f494861 Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatch
Fixes Visual Script node operator mismatch
2021-06-29 11:58:23 +02:00
a0b0f7c4ee Fixes Visual script nodes operator mismatch issue #49943 2021-06-29 15:01:34 +05:30
eb318d3e04 Merge pull request #49966 from Faless/net/4.x_ws_timeout
[Net] Add WebSocketServer handshake_timeout property.
2021-06-29 02:00:00 +02:00
3dae9993ac Validate image formats, check if resize_to_po2 failed 2021-06-28 21:17:06 +02:00
89f270f4c5 Merge pull request #49917 from groud/tree_disable_scroll
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
51350a951c Merge pull request #49965 from Faless/net/4.x_fix_request
[Net] Fix WebSocketClient path parsing.
2021-06-28 18:38:51 +02:00
d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
458437edef [Net] Add WebSocketServer handshake_timeout property.
Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).

This used to be 1 second by before, the new default is 3 seconds.
2021-06-28 15:53:25 +02:00
d244dda597 [Net] Fix WebSocketClient path parsing.
Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
2021-06-28 15:09:58 +02:00
d67c5afa95 Make curve interpolate crash less. 2021-06-27 22:07:50 -07:00
b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
d8f284532a Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
f1bcc641dd Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
921e6efe0d VisualScriptEditor Fix in graph position calculation (do not skip zoom) 2021-06-23 22:01:15 +02:00