6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
c478f2cb1a
Add a separator in debug output for readability
2019-06-04 15:20:37 +02:00
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
dc981d8af7
Display longer Git hashes in engine version dialogs
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Due to the high number of commits in the Godot repository,
7-character hashes were starting to become occasionally ambiguous.
In contrast, 9-character hashes are currently unambiguous for
all commits.
2019-06-01 13:52:58 +02:00
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
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Supersedes #27736 .
2019-05-31 15:49:14 +02:00
b10dd110e5
Print engine version to stdout when starting Godot
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Also include website URL and make it configurable via version.py
together with the rest of the engine branding.
Add mention to MIT license in --help output.
2019-05-28 11:19:21 +02:00
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
a1a71c05ba
Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments
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Hide non-applicable CLI arguments in the server platform
2019-05-24 22:56:29 +02:00
2964e198e0
Hide non-applicable CLI arguments in the server platform
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This refactors some of the CLI parsing code to follow the CLI help's
order, making it easier to toggle using compile-time defines.
2019-05-24 20:11:37 +02:00
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org >
2019-05-24 14:23:57 +03:00
8c7ee6dac4
Tweak the default low-processor usage mode to be 144 Hz-friendly
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On high-refresh rate displays, the old default value (8000) effectively
limited redrawing to 125 FPS, no matter whether V-Sync was enabled
or not. The new value limits redrawing to a value slightly above
144 FPS, decreasing input lag and making the editor feel smoother
when using freelook.
60 Hz displays aren't affected by this change when V-Sync is enabled,
since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-09 22:40:20 +02:00
92ea1c3cca
Add godot version in backtrace message
2019-05-01 16:52:02 +02:00
03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
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Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02 .
This reverts commit 4db0f51b9a .
2019-03-20 21:43:55 +01:00
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
3c27980a17
Fixes physic_fps=0 bug.
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Added a condition to check if the loop exited without iteration
being run by checking the return value from idle().
Fixes : #26321
2019-03-09 17:13:08 +05:30
d462e5153d
Set editor hint early for Project Manager and Editor
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We need it in setup() already before initializing the renderer,
as it's used to force fallback to GLES2 if GLES3 fails.
Fixes #26806 .
2019-03-09 01:04:55 +01:00
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
30c07c1ae1
Made the tooltip position offset configurable
2019-03-02 12:11:42 +01:00
aff84ec55d
Fix -Wsuggest-attribute=format warnings.
2019-02-27 06:56:50 +01:00
8862d37e69
Fix property hint for stretch strink setting
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Fixes #25184 .
2019-02-25 16:53:33 +01:00
9d78274e06
Make allowed pid for window takeover happen immediately, fixes #21431
2019-02-23 12:09:35 -03:00
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
e7018e4017
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 14:45:02 +01:00
155cbe0b37
Fix warnings seen with warnings=all and recent GCC 8.2.
2019-02-18 21:54:31 +01:00
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
8ff00ca52d
Make recursive nature of iteration not fail.
2019-01-24 13:09:05 -03:00
99d997e424
Do not fail on recursive iteration. Not ideal but should work for now and not crash. Fixes #25272
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Eventually some sort of main even queue should be implemented to do this properly.
2019-01-24 12:42:57 -03:00
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
02ffc59270
GLES2: Make Nvidia flicker workaround opt-in
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It has a big impact on 2D and text rendering performance (cf. #24466 )
so the solution seems worse than the bug it aims to work around.
It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.
Fixes #24466 .
2019-01-14 19:02:07 +01:00
8d79fea969
Don't apply target_fps in editor
2019-01-03 18:22:42 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
9cb18232c2
Core: Drop unused global_defaults logic
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It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
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[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
e4a2003b98
Merge pull request #22323 from williamd1k0/ignore-main-scene
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Editor: Skip loading main scene if restore_scenes_on_load is used
2018-12-07 15:08:34 +01:00
a01608c389
Improved support for custom image loaders
2018-11-23 08:16:54 +10:30
9fac01e410
Fix deploy with network filesystem
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Also make some prints only happen in verbose mode.
2018-11-10 10:51:31 -02:00
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
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Limit several project settings
2018-10-25 11:38:06 +02:00
e5041ad0f5
Add some limits on the Editor Settings
2018-10-24 19:46:33 -05:00
552c518b80
Show an alert when a project is not found in release mode
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Previously, an error message would get printed to the console, but this
is problematic in e.g. Windows where a console is not displayed. In the
case of a missing .pck file, the binary would just silently fail. Now,
it shows an alert.
Fixes #21994 .
2018-10-17 20:48:53 -07:00
f402253939
[x11] Use "application/config/name" for WM_CLASS
2018-10-05 17:18:10 -03:00
6ab78d9ffb
Fix some more warnings reported by CI
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Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]
core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]
modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-03 14:13:42 +02:00
62218ea41b
Editor: Skip loading main scene if restore_scenes_on_load is used
2018-10-02 15:41:16 -03:00
943feeee10
Avoid the window size to go below 0
2018-10-02 14:51:24 +02:00
fc8b73a935
Main: Use ImageLoader directly instead of Image::load
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Image::load is now issuing warnings (since ef50957 ) to prevent users
from using it to load images at runtime which would be included in
their exported game.
So we now use ImageLoader explicitly instead for the custom-handled
cases in Main.
Fixes #21072 , supersedes #22321 .
2018-09-30 21:31:16 +02:00
cda5b0bfe1
Fix warnings about unused variables [-Wunused-variable]
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Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
eb4af940dd
Main: Group static members and add some docs
2018-09-20 14:38:40 +02:00