Commit Graph

10770 Commits

Author SHA1 Message Date
1bf94dff3a Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
b831fb0a54 Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
12f25ce574 Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
81139c94a8 Merge pull request #60109 from rohanrhu/find-match-number 2022-04-29 14:35:53 +02:00
28317ef33c Fix issues when skipping l10n for script variables 2022-04-29 17:49:17 +08:00
ef42b686ad Fix external link icon black background
(cherry picked from commit 65f3d99693)
2022-04-29 09:15:56 +02:00
ba90778f1c Load fallback icon for custom class when no icon available 2022-04-29 09:40:20 +08:00
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
8462647871 Added button to add warning ignore annotations 2022-04-28 02:46:05 +02:00
fbba40f04d Limit the maximum value of unbinds to signal_argument_size
Update editor/connections_dialog.cpp

Co-authored-by: Tomek <kobewi4e@gmail.com>
2022-04-28 08:05:16 +08:00
504708ae21 Merge pull request #56093 from bruvzg/pck_section_load
Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
77a78cb4ad Indicate code editor search match number 2022-04-27 15:21:28 +03:00
d22850234c Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
2890ac7100 Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
6c20ade250 Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ 2022-04-27 11:06:20 +02:00
1b5d943fbb Merge pull request #60549 from timothyqiu/import-preset-i18n 2022-04-27 10:33:33 +02:00
8dfa12cae7 Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
a19d7d8f8d Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
676f9d39ed Merge pull request #60535 from timothyqiu/class-name-icon
Fix custom class icon when it inherits from a script
2022-04-27 08:05:38 +02:00
6e67dc0881 Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
3b9095253c Make more import preset name translatable 2022-04-27 13:50:54 +08:00
8960b990ec Fix custom class icon when it inherits from a script 2022-04-27 10:02:21 +08:00
2694138060 Add an option to clamp HDR exposure to reduce environment fireflies
HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).

This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
fb1d4be7bd Add RayCast2D target_position editor handle 2022-04-26 15:14:35 -05:00
50495bcb08 Allow using other property hints without the range hint 2022-04-26 07:54:25 -05:00
e8cca501fe Merge pull request #60395 from Geometror/editor-gradient-preview-plugin 2022-04-26 12:22:07 +02:00
948f4e3fbd Merge pull request #60008 from fire-forge/bitmap-preview 2022-04-26 12:20:07 +02:00
004567e0cd Merge pull request #60367 from timothyqiu/refresh-cd 2022-04-26 12:12:29 +02:00
525ee68087 Merge pull request #60409 from fire-forge/array-type 2022-04-26 11:20:33 +02:00
06c33cca18 Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
e35ce44853 Merge pull request #60446 from KoBeWi/animation_extermination
Remove RESET tracks after removing tracks
2022-04-26 08:18:15 +02:00
e77a7c2976 Merge pull request #60369 from timothyqiu/al-validate
Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
2b50d4af5f Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 08:15:20 +02:00
a549617a38 Add more property capitalizations
- BiDi
- FileSystem
- NavMesh
2022-04-25 23:49:39 -05:00
fa3d53ab4e Fixed issue where panels in sprite frames editor couldn't be resized 2022-04-26 02:34:18 +02:00
340ffabd20 i18n: Sync editor translations with Weblate
(cherry picked from commit 1e61fb1e37)
2022-04-25 17:19:34 +02:00
3ff0cc5c1c Merge pull request #60401 from fire-forge/gradient-undoredo 2022-04-25 16:58:30 +02:00
df4de306a9 Merge pull request #60490 from aaronfranke/dap-typo 2022-04-25 16:51:09 +02:00
e246d08c52 Merge pull request #60500 from KoBeWi/scene_crasher 2022-04-25 16:50:17 +02:00
02bb8e948f Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
bfc727d970 Merge pull request #60493 from Calinou/editor-add-external-link-icon 2022-04-25 16:04:15 +02:00
63a052d96b Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
9c2ea7e296 Node: Re-add find_node as find_child, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
7c7ce7dcd7 Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
d9d871dfbf Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
675594e9cd Fix crash with nested resources 2022-04-25 00:06:11 +02:00
5626d026d8 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
fb6aaacaed Fix type name typo in Debug Adapter Protocol 2022-04-24 03:21:23 -05:00
80aaca42ec Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin 2022-04-24 01:31:53 -05:00