1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
12f25ce574
Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
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Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
81139c94a8
Merge pull request #60109 from rohanrhu/find-match-number
2022-04-29 14:35:53 +02:00
28317ef33c
Fix issues when skipping l10n for script variables
2022-04-29 17:49:17 +08:00
ef42b686ad
Fix external link icon black background
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(cherry picked from commit 65f3d99693 )
2022-04-29 09:15:56 +02:00
ba90778f1c
Load fallback icon for custom class when no icon available
2022-04-29 09:40:20 +08:00
a793960a10
Fix cppcheck const parameters
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Convert method signature parameters to const where it is possible
# Conflicts:
# drivers/gles3/rasterizer_canvas_gles3.cpp
# drivers/gles3/rasterizer_canvas_gles3.h
# editor/plugins/animation_state_machine_editor.cpp
# editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
8462647871
Added button to add warning ignore annotations
2022-04-28 02:46:05 +02:00
fbba40f04d
Limit the maximum value of unbinds to signal_argument_size
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Update editor/connections_dialog.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com >
2022-04-28 08:05:16 +08:00
504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
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Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
77a78cb4ad
Indicate code editor search match number
2022-04-27 15:21:28 +03:00
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
2022-04-27 11:51:49 +02:00
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27 11:06:20 +02:00
1b5d943fbb
Merge pull request #60549 from timothyqiu/import-preset-i18n
2022-04-27 10:33:33 +02:00
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement
2022-04-27 09:33:40 +02:00
676f9d39ed
Merge pull request #60535 from timothyqiu/class-name-icon
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Fix custom class icon when it inherits from a script
2022-04-27 08:05:38 +02:00
6e67dc0881
Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
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Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
3b9095253c
Make more import preset name translatable
2022-04-27 13:50:54 +08:00
8960b990ec
Fix custom class icon when it inherits from a script
2022-04-27 10:02:21 +08:00
2694138060
Add an option to clamp HDR exposure to reduce environment fireflies
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HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).
This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
fb1d4be7bd
Add RayCast2D target_position editor handle
2022-04-26 15:14:35 -05:00
50495bcb08
Allow using other property hints without the range hint
2022-04-26 07:54:25 -05:00
e8cca501fe
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
2022-04-26 12:22:07 +02:00
948f4e3fbd
Merge pull request #60008 from fire-forge/bitmap-preview
2022-04-26 12:20:07 +02:00
004567e0cd
Merge pull request #60367 from timothyqiu/refresh-cd
2022-04-26 12:12:29 +02:00
525ee68087
Merge pull request #60409 from fire-forge/array-type
2022-04-26 11:20:33 +02:00
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node
2022-04-26 09:42:19 +02:00
e35ce44853
Merge pull request #60446 from KoBeWi/animation_extermination
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Remove RESET tracks after removing tracks
2022-04-26 08:18:15 +02:00
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
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Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
2b50d4af5f
Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels
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Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 08:15:20 +02:00
a549617a38
Add more property capitalizations
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- BiDi
- FileSystem
- NavMesh
2022-04-25 23:49:39 -05:00
fa3d53ab4e
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 02:34:18 +02:00
340ffabd20
i18n: Sync editor translations with Weblate
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(cherry picked from commit 1e61fb1e37 )
2022-04-25 17:19:34 +02:00
3ff0cc5c1c
Merge pull request #60401 from fire-forge/gradient-undoredo
2022-04-25 16:58:30 +02:00
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
e246d08c52
Merge pull request #60500 from KoBeWi/scene_crasher
2022-04-25 16:50:17 +02:00
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
9c2ea7e296
Node: Re-add find_node as find_child, improve docs
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The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
675594e9cd
Fix crash with nested resources
2022-04-25 00:06:11 +02:00
5626d026d8
Add an external link editor icon
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This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org >
2022-04-24 17:26:29 +02:00
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
2022-04-24 01:31:53 -05:00