Commit Graph

12 Commits

Author SHA1 Message Date
2e05cc3314 Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
04535bdc7d Fix contextual tileset editor and ensure button is always visible when tileset is available 2022-02-21 13:34:11 +00:00
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
e793331cd7 Allow sorting tileset sources 2022-01-26 13:58:32 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
ac24070056 Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
5317b79a1d Remove the tilemap/tileset editor switch, move it to tabs 2021-10-19 17:11:34 +02:00
1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00