Commit Graph

2871 Commits

Author SHA1 Message Date
2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
e2a0c44d06 Sync RasterizerDummy changes. 2020-11-30 12:07:20 +01:00
d1943f6a77 Merge pull request #38939 from hbina/vk_error_handling
Better error handling of vkEnumerateInstanceExtensionProperties
2020-11-29 13:03:01 +01:00
ef2d1f6d19 Merge pull request #42761 from fire/color-grading-3d
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28 23:07:52 +01:00
076908bed9 Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images.

Use shader versions for LUT in tonemap

Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
cc2097c79c Better error handling of vkEnumerateInstanceExtensionProperties
Refer: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkEnumerateInstanceExtensionProperties.html
According to the documentation, there are 2 success code:
1. VK_SUCCESS
2. VK_INCOMPLETE

VK_INCOMPLETE will be returned when not all avaiable properties are returned.
2020-11-28 19:28:23 +08:00
94341ac547 Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
25b2f82ccf Prevent ALSA audio corruption
When using the ALSA driver, corruption would occur if `snd_pcm_writei`
was unable to consume the entire sound buffer. This would occur
frequently on the Raspberry Pi 3 which uses the `snd_bcm2835` audio
driver.

This bug resulted from incorrect pointer math on line 187, resulting in
the sample source pointer being advanced by `total * ad->channels` bytes
instead of `total * ad->channels` samples. In my opinion, the best fix
is to change `*src` to type `int16_t`, since that is the sample type in
use.

Fixes #43927.
2020-11-27 16:05:59 -05:00
7bd03b7188 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
a655de89e3 doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
e9527d0353 allow vulkan validation layers in release builds if explicity asked for 2020-11-18 14:07:28 -06:00
02161aad5a Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
f09a37a8d5 Fixes crash if Vulkan presentation surface is not available. 2020-11-14 13:41:13 +02:00
25d56e9666 RasterizerDummy fixes. 2020-11-10 11:42:51 +01:00
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
784f8fbbe5 Synchronization - Clean subpass dependency init
Fix incorrect subpass dependency initialization
2020-10-29 15:53:47 -06:00
6a951267ae vulkan: Backport build fix for MinGW-w64 8.0.0
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475.

Supersedes and reverts #43119 since the upstream change removes the need for
that custom define.
2020-10-29 12:47:35 +01:00
8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
54e6338c9b Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.

When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.

Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).

Also moved VulkanContext member initializations to header.

Fixes #37102.
2020-10-27 16:19:15 +01:00
b2d5b619fd Changes for 43094 mingw llvm build error. 2020-10-26 19:58:44 -07:00
825ab3b784 Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
d77deda7b6 Merge pull request #43056 from Ev1lbl0w/bugfix-wrong-exitcode
Fix wrong exit code being returned
2020-10-26 08:58:13 +01:00
b1f95e150e Fix crash in RenderingDeviceVulkan::shader_create
This commit moves the declaration of a local variable to ensure its
scope survives long enough; at least in some versions of GCC and LLVM
the associated memory was freed too early and thus caused issues ranging
from black screens to crashes.
2020-10-25 22:32:10 +01:00
85e99460b4 Fix file panel renaming unable to change the case of dirs on Windows
Tested on Windows 10.
2020-10-25 03:05:21 -04:00
84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
0d3a168a53 Fix wrong exit code being returned 2020-10-24 19:16:49 +01:00
6299575250 Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
dd0b097e44 Fix invalid buffer updates in SDFGI 2020-10-19 17:39:09 -03:00
c71e941ee8 Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"" 2020-10-19 17:32:19 -03:00
f11f28936d Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)" 2020-10-19 17:04:24 -03:00
791b259a63 Revert "Cause buffer_update to emit error if called during compute/draw list" 2020-10-19 17:00:13 -03:00
5f65eba5c4 Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Cause buffer_update to emit error if called during compute/draw list
2020-10-19 14:10:41 -03:00
f9918cbc0e Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
Synchronization validation fix patch set 3 (inclusive of all previous patches)
2020-10-19 14:10:06 -03:00
53d5a252bb Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
d98261ab8f Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
d2083282c0 Add pre-copy barrier to buffer update
Add a barrier to "safe" the buffer update write from previous accesses
to buffer range being updated.  Remove duplicate unneed barrier.
2020-10-16 19:18:33 -06:00
459fa078e0 Add subpass sync support for layout transitions
Add additional source and dest mask bits for "from external" and "to
external" subpass dependencies (respectively) when intial and final
layouts cause implicit layout transitions.

This is a big hammer -- any transition in a given direction will create
a full barrier.  Attachment specific stage and access flags could be
used instead with additional logic to deduce the prior and intended
subsequent usages.
2020-10-16 19:17:07 -06:00
5191a8e9db Sync fix for clear texture
Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
9a9f667818 Sync fix texture_get_data bad barrier param
Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
3a1f14461a Additional synchronization fixes w/o FORCE_FULL_BARRIER
Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
474fc19601 Correct stage masks for storage texture barriers
Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
d92f2e4a2d Add barrier for buffer getting
Add barrier for source buffer when getting.  Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
5a77eb5a83 Add fragment stage to texture copy/resolve barriers
Added the fragment stage to the texture copy and resolve final barriers
for source and dest.  As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
148ad49c93 vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
4294b1f4bb Fix dummy rasterizer with new interface. 2020-10-13 12:58:05 +02:00
1107c7f327 Fix nanosleep usage
nanosleep returns 0 or -1 not the error code.
The error code "EINTR" (if encountered) is placed in errno, in which case nanosleep can be safely recalled with the remaining time.

This is required, so that nanosleep continues if the calling thread is interrupted by a signal.

See manpage nanosleep(2) for additional details.
2020-10-12 16:27:31 +02:00
1998f78679 Hides special folders in FileDialog for macOS 2020-09-28 14:36:21 +08:00