Commit Graph

64 Commits

Author SHA1 Message Date
a2a4ec7cb5 Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
fe283fd07a Correctly use fallback Theme values as last resort 2021-12-31 18:53:43 +03:00
49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
e5b956dc2d [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
f4b361dd15 Add header theme type variations to labels 2021-07-13 15:42:09 +02:00
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
9e328bb5b7 Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
c1d261fdb0 [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
99666de00f [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
110e650dc8 Change how default fonts are created, fixes #39235
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
21c2116744 Fix default editor font.
Fix popup_centered_clamped definition typo.
2020-03-27 14:13:01 +02:00
7055a926ff Add rotation widget to 3D viewport 2020-03-08 23:38:29 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
aa5e34d018 Fix validating editor bold font 2019-10-21 22:44:03 +09:00
79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
c940d29973 Add an "Auto" editor font hinting setting to match OS font rendering
The "Auto" setting picks the font hinting setting that best matches
the operating system's font rendering settings.
This font hinting setting is now the default.
2019-08-14 15:57:07 +02:00
6c374f91dd Simplify editor settings related to font hinting and antialiasing
A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).

Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
a100471f6b Add support for bold fonts in the editor help
This also makes it possible to use the strikethrough tag (`[s]`)
in the editor help.
2019-06-15 18:47:42 +02:00
c56ef88c5a Fix help source font setting and related cleanup
This was a regression from #28107 due to a typo in the `initial_set`
call.

I used the opportunity to harmonize the font settings by ensuring we
only get values in `editor_fonts.cpp` and set them all with proper and
consistent hint ranges in `editor_settings.cpp`.

Fixes #29774.
2019-06-14 14:25:20 +02:00
58f66fa848 Merge pull request #28107 from Amssat221/issue28105
Set range (10-50) to help source font size
2019-05-28 11:53:52 +02:00
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
60e16e4a0d Set range and change EDITOR_DEF to EDITOR_GET
Fix indentation

Fix Indentation!

Remove 14
2019-04-30 20:14:39 +02:00
b2abbeca4b Editor source status font size, fixes #25039 2019-01-18 19:20:35 +01:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
fd89464d45 Add a property to control DynamicFont anti-aliasing
- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
  disabled in their DynamicFontData child. Changes will be visible
  upon reloading the scene in the editor.
2018-11-10 22:07:32 +01:00
62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
1dc6d47df9 Add Hindi font for editor 2018-08-30 05:11:09 +09:00
38887d1a52 Fallback to default font if main/code font path doesn't exist 2018-07-10 14:47:26 +00:00
29216b2bad added bold font to editor (support for coustom bold font) 2018-04-19 22:00:58 +02:00
c1544c12ef Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
797147bd4b Set source code font with ttf, otf
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
34c988cfa9 Drop obsolete bitmap doc fonts 2018-01-05 01:23:55 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
edd78d54c4 Merge pull request #15073 from volzhs/editor-custom-font
Use .ttf or .otf file for editor custom font
2018-01-03 10:44:19 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
056bc123f8 Fix text editor status font
mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
2017-12-27 06:09:28 +09:00
2c8ebab93b Use .ttf or .otf file for editor custom font 2017-12-27 03:14:48 +09:00
3b2e423c6f Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
a86db9b347 Tweak editor help font sizes for better readability 2017-11-24 19:57:02 +01:00
2a0a56443d Remove option for the rulers graduations font size 2017-11-24 16:11:03 +01:00
12251a3a15 Fix theme with custom font. 2017-11-09 20:45:18 -06:00
e524cc7135 Fixed project manager and dialog fonts. 2017-11-09 19:38:48 -06:00
34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
20eb17a685 EditorSettings: Move interface/ properties to interface/editor
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00