49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
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Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
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Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
103cb4bee6
Implement GodotSynchronizationContext.Send
2023-02-12 14:12:09 -07:00
be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
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Fixes #53878 .
2023-02-12 21:52:05 +01:00
a77820ade0
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
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The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.
The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
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Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
5a79d55560
Merge pull request #73015 from raulsntos/dotnet/build-csproj
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Build C# csproj instead of the solution
2023-02-11 15:35:32 +01:00
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
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Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
7725a1a14c
Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug
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Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-11 14:35:29 +01:00
9e4d80e08e
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-10 19:33:18 -06:00
ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
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libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
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This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).
Also better excludes the conversion command line options when actually
disabling deprecated code.
Fixes #73029 .
2023-02-10 14:35:22 +01:00
220898a69f
GDScript: Remove treat_warnings_as_errors project setting
2023-02-10 10:16:33 +03:00
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
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GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
6fca54a81b
Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check
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GDScript: Be more lenient with identifiers
2023-02-09 16:12:09 +01:00
03ea77407c
GDScript: Be more lenient with identifiers
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- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
f95967c299
GDScript: Allow strings as multiline comments
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Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
e822182bb7
Fix null message in assert()
2023-02-08 20:19:24 +01:00
1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
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Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
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C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
dbc1e94695
Fixes for gltf export.
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* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
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GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
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Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
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C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
bf47b62203
C#: Rename export settings mono -> dotnet and remove unused AOT settings
2023-02-07 18:20:23 +01:00
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags
2023-02-07 19:32:08 +03:00
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
9bf2a0bcda
Add new settings about MSBuild
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- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
e51a20b714
Rename existing editor settings mono -> dotnet
2023-02-07 16:48:18 +01:00
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
0fef203b1f
Remove script class checks when getting function signature
2023-02-07 11:48:10 +01:00
7eb6367d5c
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 05:29:48 +03:00
6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
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Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
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GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
c0edea37ef
Merge pull request #72677 from dalexeev/gds-await-infer-type
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GDScript: Fix `await` type inference
2023-02-06 23:32:28 +03:00
7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
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GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
685db28e29
GDScript: Fix await type inference
2023-02-06 23:02:14 +03:00
9d16250353
Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
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Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
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Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
8400308ab3
GDScript: Fix can_reference check for typed arrays
2023-02-06 22:00:16 +02:00
ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 14:52:13 -03:00
8f099c7de3
Better error handling for Blender RPC import
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- If RPC import fails, then try a direct import as well. While it's
slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
2fdaf2919c
GDScript: Fix recently merged test not ignoring warnings
2023-02-06 18:19:34 +01:00
eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
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Fix unreachable code warning for elif block
2023-02-06 17:49:37 +01:00
f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
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Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
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GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00