51834a4589
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
6ecb92a1fc
Rename C# IsSubsequenceOfI to IsSubsequenceOfN
2022-01-27 03:04:16 +01:00
bd4d57ede2
BaseButton: Rename pressed property to button_pressed
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This fixes a conflict with the `pressed` signal.
The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
e527687e1e
Merge pull request #55679 from raulsntos/script_reload_fix
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C# scripts reload in editor fixed
2022-01-16 11:56:39 +01:00
fff3c38af9
[macOS] Fix self-contained mode, by looking for ._sc_ and writing data to the bundle directory instead of executable directory.
2022-01-13 21:29:22 +02:00
e4c40efeab
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
9d5b807059
Improve editor template workflow
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Co-Authored-By: jmb462 <jmb462@gmail.com >
2022-01-02 21:52:09 +01:00
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Revert previously committed change
2022-01-02 01:03:58 -05:00
5254b28632
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
1fdfc379b6
Fix KeyValuePairAt memory leak
2021-12-23 03:15:57 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
2deabd553f
Various fixes to C# documentation
2021-12-07 12:54:24 +01:00
37302b5c24
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
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Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
838f80ed91
Rename C# Quaternion() -> GetQuaternion()
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To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.
Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
2f41af7d2d
Merge pull request #55655 from raulsntos/csharp-items-count
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Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
4a339dc8fd
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net >
Co-authored-by: Germanrc <german_1995a@hotmail.com >
2021-12-06 19:45:59 +01:00
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
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Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
d5d1645e15
Bump Godot.NET.Sdk and SourceGenerators versions
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
c52f21335c
Fix Godot.SourceGenerators for generic classes
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
7da392bcc5
Don't return reference on copy assignment operators
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We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
a74acca858
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
5059d8a46c
Fix mono build after invalid rename of KEY_READ
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Follow-up to #51684 .
2021-11-15 08:49:37 +01:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
071829acc5
Enable mono editor build in CI
2021-11-09 11:02:04 +01:00
813466b3c8
Add documentation to operators for math types
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2021-11-04 14:44:55 -05:00
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level
2021-11-01 23:22:55 +01:00
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
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Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
2913c32db5
Ensure C# script properties are added to the end
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Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
89cf17c96f
Use maximum zlib compression when generating editor translation headers
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With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00