Commit Graph

437 Commits

Author SHA1 Message Date
33065d8323 Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
afa8057e30 Merge pull request #104842 from YeldhamDev/dap_fix
Fix remote object inspector through DAP
2025-04-24 09:09:26 -05:00
4497e2a0d3 Add Meshes to the Video RAM Profiler
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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-04-23 18:26:56 -04:00
5b49fd4207 Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default. 2025-04-23 12:47:31 +03:00
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
c6739f64df [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
bbc380b07e Do not iterate Dictionary with get_key_at_index. 2025-04-07 21:54:13 +08:00
8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
2ad75d4077 Merge pull request #104936 from rsubtil/fix-dap_print_🐛s
Fix invalid DAP responses when content has non-ASCII content
2025-04-03 09:27:50 -05:00
094ded8009 Fix invalid DAP responses when content had non-ASCII content 2025-04-03 11:24:47 +01:00
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
7ba2ebd7fb Merge pull request #104523 from rsubtil/fix-dap_bugs
Fix crash when removing breakpoints from DAP, and multiple fixes
2025-03-31 19:02:02 -05:00
0272e35451 Fix DAP bugs: crash when removing breakpoints, duplicated breakpoint data, source checksums not updating 2025-03-31 21:42:23 +01:00
d607fc7221 Fix remote object inspector through DAP 2025-03-31 10:55:13 -03:00
23129a66ed Replace append_utfx with direct String::utfx 2025-03-30 19:56:38 +02:00
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
d01d40490f Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
742b27fdd6 Editor: Simplify _parse_message; separate into handler functions
Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
2025-03-22 05:52:20 +11:00
97241ffea6 Merge pull request #99555 from Meorge/mute-game
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

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Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

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Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
ff903e36a5 Debugger: Allow locating VRAM resource by double-clicking 2025-03-18 08:26:05 +08:00
6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
ddb94b9e9d Fix debugger's memory leak when project closes itself 2025-03-12 16:46:23 -03:00
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
7d82704f12 Allow to ignore debugger error breaks 2025-03-12 19:05:57 +01:00
5c66129e62 Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
7d46e7d011 Merge pull request #98379 from timothyqiu/alien-thread
Translate main thread name in the editor instead of running project
2025-03-10 10:01:11 -05:00
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
5113022dfe Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
513dbff72b Translate main thread name in the editor instead of running project 2025-03-07 19:06:54 +08:00
109e2b3b5f Change output format for milliseconds in timestamps to 3 zeroes
Fixes #102527
2025-02-07 13:54:15 +01:00
03bfb4656f Use FlowContainer for Profiler and Visual Profiler bars 2025-01-29 21:04:35 +03:00
05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
ae205b0fc6 Merge pull request #98926 from YeldhamDev/out_all_of_you
Add toggle to hide filtered out parents in the "SceneTree" dock
2025-01-06 22:46:48 +01:00
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
38ff1500c7 Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
ba39b078f5 [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00