15 Commits

Author SHA1 Message Date
d846a0aaa3 Change "Return" to "Returns" where necessary in XML documentation
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".

Fixes #28867

(cherry picked from commit 426bcc9941)
2019-07-29 15:12:52 +02:00
df6a6a2004 doc: Sync classref with current source 2019-07-05 11:34:47 +02:00
a485d862f1 doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
53d73f59eb doc: Drop unused <demos> tag
(cherry picked from commit 6af69f851a)
2019-04-19 13:10:25 +02:00
26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
3e0ab0a2f2 Standardize documentation for the pool arrays' invert methods 2018-09-12 06:33:11 +08:00
6b797574a2 [DOCS] Add note that Pool*Arrays are passed by value (#18340) 2018-04-22 01:23:50 +02:00
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
fc09e14366 classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00