Merge pull request #39440 from simpuid/custom-profilers

Debugger Plugins in Godot
This commit is contained in:
Rémi Verschelde
2020-08-27 11:35:39 +02:00
committed by GitHub
16 changed files with 780 additions and 1 deletions

View File

@ -123,6 +123,7 @@
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
@ -3620,6 +3621,7 @@ void EditorNode::register_editor_types() {
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
ClassDB::register_class<EditorDebuggerPlugin>();
}
void EditorNode::unregister_editor_types() {