Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
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@ -257,7 +257,7 @@ namespace GodotSharpTools.Build
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if (null == Parameters)
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throw new LoggerException("Log directory was not set.");
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string[] parameters = Parameters.Split(';');
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string[] parameters = Parameters.Split(new[] { ';' });
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string logDir = parameters[0];
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