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b5425e3d8718eaa957504b5d84e2e0402e941b49
godot/platform/javascript/pre.js

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JavaScript
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HTML5 start-up overhaul - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-08-13 13:10:04 +02:00
var Engine = {
Expose Emscripten libs to engine.js discreetly (cherry picked from commit 63c7fc6358343c3de6cfaa40436063646eb8b7a1)
2018-03-27 09:06:19 +02:00
RuntimeEnvironment: function(Module, exposedLibs) {
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