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511134f55ff17330da315f9f3da1702366c31921
godot/drivers/gles3/SCsub

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Add GLES2 2D renderer + Linux display manager First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2020-11-18 18:11:30 +00:00
#!/usr/bin/env python
Import("env")
env.add_source_files(env.drivers_sources, "*.cpp")
SConscript("shaders/SCsub")
Split dummy renderer classes into separate files Split canvas_texture_storage and texture_storage from render_storage class
2022-03-12 22:19:59 +11:00
SConscript("storage/SCsub")
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-18 08:04:41 -07:00
SConscript("effects/SCsub")
Split GI effects and fix stereoscopic rendering of GI effects
2022-05-20 12:52:19 +10:00
SConscript("environment/SCsub")
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