Files
godot-cpp-double/.github/workflows/ci-scons.yml

231 lines
8.4 KiB
YAML

name: Continuous integration
on:
workflow_call:
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Use UTF-8 on Linux.
LANG: en_US.UTF-8
LC_ALL: en_US.UTF-8
# Use UTF-8 on Windows.
PYTHONIOENCODING: utf8
concurrency:
group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-scons:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.7
cache-name: linux-x86_64
- name: 🐧 Linux (GCC) for Godot 4.6
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot45
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.6
godot-test-versions: "4.6-stable"
cache-name: linux-x86_64-godot45
- name: 🐧 Linux (GCC) for Godot 4.5
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot45
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.5
godot-test-versions: "4.5-stable 4.6-stable"
cache-name: linux-x86_64-godot45
- name: 🐧 Linux (GCC) for Godot 4.4
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot44
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.4
godot-test-versions: "4.4-stable 4.5-stable 4.6-stable"
cache-name: linux-x86_64-godot44
- name: 🐧 Linux (GCC) for Godot 4.3
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot43
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.3
godot-test-versions: "4.3-stable 4.4-stable 4.5-stable 4.6-stable"
cache-name: linux-x86_64-godot43
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2022
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
run-tests: false
cache-name: windows-x86_64-msvc
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2022
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
flags: use_mingw=yes
run-tests: false
cache-name: windows-x86_64-mingw
- name: 🍎 macOS (universal)
os: macos-latest
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
flags: arch=universal
run-tests: false
cache-name: macos-universal
- name: 🤖 Android (arm64)
os: ubuntu-22.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
flags: arch=arm64
run-tests: false
cache-name: android-arm64
- name: 🍏 iOS (arm64)
os: macos-latest
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64
run-tests: false
cache-name: ios-arm64
- name: 🌐 Web (wasm32)
os: ubuntu-22.04
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
run-tests: false
cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 4.0.11
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup godot-cpp
uses: ./.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.platform }}
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
buildtool: scons
- name: Generate godot-cpp sources only
run: |
scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
scons -c
- name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes build_library=no target=template_debug ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: matrix.run-tests
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Prepare Godot artifacts for testing
if: matrix.run-tests
run: |
mkdir ./godot-builds
mv ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./godot-builds/godot-master
mv ./godot-artifacts/GodotSharp ./godot-builds/
chmod +x ./godot-builds/godot-master
- name: Download supported Godot versions for testing
if: matrix.run-tests && matrix.godot-test-versions
run: |
for version in ${{ matrix.godot-test-versions }}; do
wget "https://github.com/godotengine/godot-builds/releases/download/${version}/Godot_v${version}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
mv "Godot_v${version}_linux.x86_64" "./godot-builds/godot-${version}"
chmod +x "./godot-builds/godot-${version}"
rm Godot.zip
done
- name: Run tests
if: matrix.run-tests
run: |
GODOT_BUILDS="$(pwd)/godot-builds"
cd test
for version in ${{ matrix.godot-test-versions }} master; do
rm -rf ./project/.godot
export GODOT="${GODOT_BUILDS}/godot-${version}"
$GODOT --headless --version
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
./run-tests.sh
done
cd ..
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error