Commit Graph

211 Commits

Author SHA1 Message Date
ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
6a720e5c7c Merge pull request #631 from Faless/ext/ref_casting_2 2021-09-28 16:14:45 +02:00
b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
80fdb9146f Add pointers support for virtual methods.
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
ea7324afe8 Fix encoding/decoding of null objects. 2021-09-27 23:08:12 +10:00
42dd64f22f Fix binding of function that takes Object * parameters. 2021-09-27 23:08:11 +10:00
b4632e317d Fix creation (and godot-side deletion) of extended objects.
Proper initialization for godot-cpp classes with memnew.

Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.

This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.

When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
cc88df05e7 Fix PtrToArg encoding for Object *.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
b07559882c Silence delete compile warning in memory.h/cpp on Windows 2021-09-27 23:08:09 +10:00
a0634cca3f Auto-bind virtual method overrides 2021-09-27 23:08:08 +10:00
8bcf32a619 Fix issues with method calls 2021-09-27 23:08:08 +10:00
e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
4e8508ad53 Fixup style after #563 2021-09-27 12:26:32 +02:00
3de367920f Merge pull request #563 from LinwoodCloud/master 2021-09-27 11:41:41 +02:00
055f3141f8 Merge pull request #588 from aaronfranke/signal-no-arg 2021-09-27 11:34:08 +02:00
7a693df988 Merge pull request #601 from colugomusic/fix-string-args-constness 2021-09-27 11:31:56 +02:00
0fba89df67 Merge pull request #595 from Calinou/add-license-headers 2021-09-27 11:31:31 +02:00
bba8393af7 Fix argument constness in String::begins_with, String::ends_with 2021-08-22 16:02:14 +01:00
cf5428e103 Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
abab0715a0 Remove extraneous Error enum values that were removed in Godot 3.0 2021-08-02 18:23:41 +02:00
2f534ddd88 Fix typo in CRASH_COND leading to unexpected continuation after fail 2021-08-01 17:20:39 -04:00
95ff72706d Add ability to easily register signals with no arguments 2021-07-10 19:23:36 -04:00
fda7ddd158 Merge pull request #567 from DhruvMaroo/string
added String's move constructor and move assignment operator
2021-06-01 23:35:46 +01:00
7a1890345b edited according to clang-format 2021-06-01 23:16:09 +05:30
b44b98a94c removed _deleted class member 2021-05-31 09:10:59 +05:30
cd05371ce8 added class member, safety check in the destructor 2021-05-31 00:52:36 +05:30
492285f681 changed spaces to tabs 2021-05-30 22:29:41 +05:30
6e662223aa changed spaces to tabs 2021-05-30 22:15:37 +05:30
bdc5674ace added move assignment operator 2021-05-30 12:33:40 +05:30
689b5fb98b added mover constructor 2021-05-30 12:30:11 +05:30
c296e9210b Revert "Revert "added inverse trigonometric functions in Math.hpp""
This reverts commit 8ef2e4f139.
2021-05-30 12:23:39 +05:30
8ef2e4f139 Revert "added inverse trigonometric functions in Math.hpp"
This reverts commit 5128858b1e.
2021-05-30 12:22:45 +05:30
5128858b1e added inverse trigonometric functions in Math.hpp 2021-05-30 11:45:47 +05:30
3fe276c02f Stop including iostream in Variant.hpp (to produce smaller binaries) 2021-05-23 16:28:11 +02:00
cba90d6301 Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
1f7f66d09e Re-added clang-format checks to the CI 2021-02-03 22:04:45 +00:00
09df1fc9b5 Removed the redundant functions in CameraMatrix.hpp 2021-02-03 18:55:39 +05:30
8558d2360a Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp 2021-02-03 06:32:44 +05:30
4c0763cd88 Revert comment, this raised another warning, and I could not find a pattern that works 2021-01-31 22:36:01 +00:00
b400dba875 Merge branch 'master' into container_leaks 2021-01-31 20:06:56 +00:00